Computer Animation and Virtual Worlds
Journal Title
- Computer Animation and Virtual Worlds
ISSN
- E 1546-427X | P 1546-4261 | 1546-4261 | 1546-427X
Publisher
- John Wiley & Sons Inc.
- Wiley-Blackwell
Listed on(Coverage)
JCR | 2004-2019 |
SJR | 1999-2019 |
CiteScore | 2011-2019 |
SCI | 2010-2019 |
SCIE | 2010-2021 |
CC | 2016-2021 |
SCOPUS | 2017-2020 |
Aime & Scopes
- With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:
/// Computer animation
/// Embodied agents
/// Virtual Environments
/// Augmented Reality
/// Virtual Life
/// Visualization