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Simulating ship and buoy motions arising from ocean waves in a ship handling simulator

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dc.contributor.author여동진-
dc.contributor.author차무현-
dc.contributor.author문두환-
dc.date.accessioned2023-12-22T08:00:20Z-
dc.date.available2023-12-22T08:00:20Z-
dc.date.issued2012-12-01-
dc.identifier.issn0037-5497-
dc.identifier.issn1741-3133-
dc.identifier.urihttps://www.kriso.re.kr/sciwatch/handle/2021.sw.kriso/8130-
dc.description.abstractA ship’s real-time 3D visualization system, a component of a handling simulator, is one of its most important components since realistic and intuitive image generation play an essential role in improving the effects of education using ship navigation simulators. Ship handling simulators should have capabilities of calculating ship motions (heave, pitch, and roll) at any given sea state and display the calculated motions through a real-time 3D visualization system. The motion solver of a ship handling simulator calculates those motions in addition to manoeuvrings for an own ship, the main simulation target, but only provides manoeuvring information about traffic ships. Therefore, it is required to simulate traffic ship and buoy motions arising from ocean waves in a ship handling simulator for realistic visualization. In this paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module. The feasibility of the proposed dynamics model and the motions calculation module has been demonstrated through the development of a prototype real-time 3D visualization system based on an open-source 3D graphics engine.ship navigation simulators. Ship handling simulators should have capabilities of calculating ship motions (heave, pitch, and roll) at any given sea state and display the calculated motions through a real-time 3D visualization system. The motion solver of a ship handling simulator calculates those motions in addition to manoeuvrings for an own ship, the main simulation target, but only provides manoeuvring information about traffic ships. Therefore, it is required to simulate traffic ship and buoy motions arising from ocean waves in a ship handling simulator for realistic visualization. In this paper, the authors propose a simple dynamics model by which ship and buoy motio-
dc.format.extent12-
dc.language영어-
dc.language.isoENG-
dc.publisherThe Society for Modeling and Simulation International-
dc.titleSimulating ship and buoy motions arising from ocean waves in a ship handling simulator-
dc.title.alternative선박 운항 시뮬레이터에서 선박과 부표의 파중 거동 가시화를 위한 효과적 모델링-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1177/0037549712452128-
dc.identifier.bibliographicCitationSimulation: Transactions of the Society for Modeling and Simulation International, v.88, no.12, pp 1407 - 1418-
dc.citation.titleSimulation: Transactions of the Society for Modeling and Simulation International-
dc.citation.volume88-
dc.citation.number12-
dc.citation.startPage1407-
dc.citation.endPage1418-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordAuthorocean waves-
dc.subject.keywordAuthorreal-time three-dimensional vi-
dc.subject.keywordAuthorship and buoy dynamics model-
dc.subject.keywordAuthorship handling simulator-
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