잠수함시뮬레이터의 운동재현필터: 제2보. BB2 잠수함에의 적용
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이경중 | - |
dc.contributor.author | 김동진 | - |
dc.contributor.author | 권창섭 | - |
dc.contributor.author | 여동진 | - |
dc.contributor.author | 김연규 | - |
dc.contributor.author | 윤근항 | - |
dc.date.accessioned | 2025-01-08T05:00:09Z | - |
dc.date.available | 2025-01-08T05:00:09Z | - |
dc.date.issued | 2024-12 | - |
dc.identifier.issn | 1225-1143 | - |
dc.identifier.issn | 2287-7355 | - |
dc.identifier.uri | https://www.kriso.re.kr/sciwatch/handle/2021.sw.kriso/10537 | - |
dc.description.abstract | Most of the vehicle simulators, such as airplane, car, ship, have motion bases that provide the motion feelings of vehicles to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion generated by the motion base is somewhat different from the real vehicle motion. Instead of ‘classical washout filter’, the part 1 of this paper proposed a new motion filter: it uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this motion filter, this paper deals with applications to a submarine. Since a submarine simulator does not have the graphics which show the environment change, so without a motion base, the trainee in it can not feel the situation even though some instruments indicate the submarine movements. Therefore, for the purpose of the simulator training, the motion base of a submarine simulator is highly required. Part 1 of this paper has dealt with the basic theory and general applications, and this part 2 deals with the applications to a BB2 submarine. | - |
dc.format.extent | 10 | - |
dc.language | 한국어 | - |
dc.language.iso | KOR | - |
dc.publisher | 대한조선학회 | - |
dc.title | 잠수함시뮬레이터의 운동재현필터: 제2보. BB2 잠수함에의 적용 | - |
dc.title.alternative | Motion Filter of the Submarine Simulator: Part 2. Application to a BB2 Submarine | - |
dc.type | Article | - |
dc.publisher.location | 대한민국 | - |
dc.identifier.doi | 10.3744/SNAK.2024.61.6.460 | - |
dc.identifier.bibliographicCitation | 대한조선학회 논문집, v.61, no.6, pp 460 - 469 | - |
dc.citation.title | 대한조선학회 논문집 | - |
dc.citation.volume | 61 | - |
dc.citation.number | 6 | - |
dc.citation.startPage | 460 | - |
dc.citation.endPage | 469 | - |
dc.identifier.kciid | ART003146126 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Simulator(시뮬레이터) | - |
dc.subject.keywordAuthor | Washout Filter(워시아웃필터) | - |
dc.subject.keywordAuthor | Motion Base(운동재현기) | - |
dc.subject.keywordAuthor | Motion Feeling(운동체감) | - |
dc.subject.keywordAuthor | Submarine(잠수함) | - |
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